
Frozen Fallout
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Posted - 2006.12.04 21:06:00 -
[2]
Originally by: Sakura Nihil
Originally by: Rodrigo XanDiest Well, I'm probably the least qualified to answer this - being two months in, no PvP experience, and a shaky combat character at best. But since I guess everyone else is learning about rigs and salvage, here's my .02 ISK.
First off, PvP is HARD. Cannot stress that enough. Whatever you do, expect to lose 2-5 times more than you win, because you are new. From what I've heard, most people who will actually throw down with you have plenty of T2 stuff, stuff which you will not be able to use, nor afford for months. So get used to the idea that you won't be able to make a halfway decent fight for months, and even when you do, you're still gonna be losing alot.
Well, it depends. I have about a year of straight combat experience with Sakura, and another year of carebearism before that .
As for PvP, at first, accept you will suck - poor skills, finances, and experience contribute the most to this factor. That being said, how do you fix that? First off, a good corporation that takes newbs (more than you think) can help train you in PvP and supply you with cheap T1 frigates and cruisers to use while you're young - this helps you if and when you repeatedly get killed attacking stronger targets, and even podded . The more you fight, and observe the vets, the better you'll get...all the while, mind you, you will have been training your skills. My advice is to specialize as a newb in one race, and preferably one ship type, say as a Gallente Interceptor pilot. The reason behind this is that you will be able to focus close to 100% of your training on that goal, and in a few months tops max the skills that relate to that ship type - small T2 blasters, the ability to fly the ships, use microwarpdrives efficiently, all that will be yours if you specialize.
Granted, older players like me could fly a lot more things at the T2 level, but flexibility means squat when you've been committed to a fight against a specialized pilot - you can't exactly say "hold on, let me dock and get out my Hawk to kill your interceptor" if that specialized inty newb has scrambling points on you and is firing . You trade the ability to do a lot early for being able to be good at only one or two things, but its imo a great idea - as you're learning to fight better by being out in combat with your corp, your skills are training up to T2 levels, and eventually everything just comes together.
Its actually very cool - as for ideas as to what to specialize in, depends on your fighting style. Right now, Sakura has the ability to use all T2 small weapons at level 4, T2 gear, and the ability to use all race's inties and AFs...meaning, she's an elite frigate jockey with 17m . That SP could have been spent in getting a recon cruiser specialization, or pumped into battleship skills, its up to you how to develop your character, so think over it pretty deeply beforehand for best results .
Oh and don't be afraid to change mid-specialization if you want, just realize you'll pay a price for it you might not want to. Hope this helps !
Ok then I would say that I would be going for something more along the lines of a Cruiser Tank set up that will allow me to stay alive more then dish out damage since I am in a small corp of close friends all who have been playing a year now and have been helping me fund and we all run around in gang for Rat hunting and sometimes run into PvP but not really looking for PvP but it is Eve so it happens alot! I am reallly looking at getting a Battleship in 2 months and using my Thorax until then. Im really looking for advice on a Thorax set up that I will actualy be able to use with as little skill training as need so I can use that set up while I train all of my learning skill (all of them one right after ) but I want something that can hold me over while I am spending that time training. and I want to start that training as quicky as possible
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